![]() ![]() ![]() ![]() I doubt I will ever know what caused my sons to become so greedy. Soon, what had been a happy memory for me was mired in regrets. I could not fully enjoy the show, however, for it put me in mind of Sirrus and Achenar and the months we spent here constructing the towers. Their beauty has not dimmed since first I saw them. Perhaps I can find a way to simulate extreme temperatures inside the viewer itself, so that I can install it in Tomahna when ready.ĩ7.10.1 Tonight I set aside experimentation for a few hours to watch the lights illuminate Rime's sky. The frigid temperatures in this Age are vital for the crystals to function, yet I find it increasingly difficult to work in the cold. I do not wish to raise her hopes prematurely.ĩ7.9.22 After far too brief a visit with my family I have returned to Rime to conduct preliminary tests. I have yet to tell Catherine of these plans. I am now fairly certain I can achieve a tighter image if I redesign the mechanism itself. The crystal viewer did not show much, so I began considering how I might improve it. It has been weeks since I viewed Sirrus and Achenar's prison Ages, and I needed to be assured of their safety. Perhaps I am more aware of this tonight, having spent so much time alone in Rime. The sound of their voices fills me with such joy. At night gentle breezes stir the lake, and I often hear Catherine singing to Yeesha. In the day heat shimmers off the cliffs, bathing me in unexpected warmth. You can help by uploading an image and adding it to this page.Ītrus, Rime journal (Myst IV: Revelation) Locationĩ7.9.15 I am always surprised by how good it feels to return home after one of my journeys. Those who can’t are likely to find it just a bit tedious.This article needs an image to illustrate its subject. For those who can lose themselves in the story of the game and its atmospheric worlds, it’s an absorbing experience. Revelation will please fans of the Myst series, but it is unlikely to win over any doubters. If there is one niggle, it is the inclusion of CG-rendered creatures, which never quite look as real as the landscapes they inhabit. Graphically and sonically, Revelation is wonderful, presenting an exceptionally detailed fantasy world, convincing for all that players are not entirely free to navigate it. (The original Myst famously provided no manual, just a blank notebook, which players could well have used here.) All the same, keeping a notepad beside the keyboard will certainly help in getting to the end of Revelation. Helping them in this task are two elements: an integrated hint system, which offers various levels of help, and a photo scrapbook that records scenes from around the game worlds. Although players may occasionally become frustrated, it is always obvious that the solution is available to them somewhere, if they can find it. As ever, they reward logical thought and keen observation. The puzzles themselves remain the main focus of the game. ![]() All the same, the sub-Hollywood acting and scripting of the human characters can be off-putting. Newcomers can enjoy the game itself without worrying too much about the story, but it is well presented and tied into the created world well enough to avoid jarring the suspension of disbelief. For fans of the series, there are many echoes of earlier titles, not least in the presence of Atrus’ two sons, the villains of the first game. Revelation’s story continues the tale of Myst, which centres around Atrus, who created the books that allow navigation around Myst’s worlds, and his family. This is not a game for fans of action: Revelation rewards slow and methodical play, offering a richly detailed world to experience along the way. As before, players navigate the lushly depicted game world in a stop-start fashion, having to closely examine everything they see in order to eke out every clue. Revelation provides little in the way of technological advancement from the previous games in the series. Some see the Myst games as nothing more than pre-rendered slide shows with puzzles, but many more will quite happily devote many hours to unravelling the mysteries that the games provide. However, the underlying gameplay and the puzzles that form the core of the Myst experience are nothing that could not be achieved in a text-based adventure from the earliest days of gaming.įrom the launch of the first game in 1991, the Myst series has split those who enjoy games on the PC. Coming on two DVDs and taking up a fair portion of any hard drive, it presents an atmospheric and thoroughly detailed game world that will take plenty of time to explore. Myst IV: Revelation follows closely in the footsteps of its best-selling predecessors. ![]()
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